Experimental Prototypes

Exploring new creative paradigms through AI, real-time systems, and speculative design

Overview

Beyond my work with agencies, brands, and studios, I maintain a personal practice of prototyping new forms of storytelling, embodiment, and interaction through emerging technologies. These experimental projects function as speculative research: testing the limits of creative tools like AI, machine learning, generative media, spatial computing, and real-time interactivity.

This body of work reflects my deep commitment to staying on the edge of what’s possible—and helping define the cultural and aesthetic potential of next-gen creative technologies.

Whether simulating identity through AI, building embodied interfaces, or interrogating authorship through LLMs and real-time avatars, these prototypes are part of an ongoing inquiry: What is the role of the creative director in an era defined by generative tools, interactive media, and speculative design?

 

Featured Prototypes

 

BODY / NOT BODY: A Simulation of Self

A durational performance installation that uses a fine-tuned Large Language Model, voice cloning, and a digital avatar to create a simulation of myself which can be conversed with in realtime. This work explores digital self-representation, post-human embodiment, and the boundaries of authorship in an age of generative media.

 

Endless Story: A Spoken AI Choose Your Own Adventure

Designed specifically for my 5-year old daughter, Frances, this app is a voice-activated, choose-your-own-adventure web app designed for non-reading children. I wanted to experiment with customizing LLMs to achieve unique results beyond simple chatbots and exploring their generative capacity. Built using the ChatGPT API, the prototype generates unique fairytales in real time, always starring “Princess Frances” and a magical sidekick. The project explores how generative AI can support personalized, spoken storytelling experiences for kids, laying the groundwork for future iterations with customization, real-time responsiveness, and narrative structure.

 

Unicorn Princess Super Adventure - Retro Platform Video Game

A glitter-drenched, 8-bit fever dream where you can’t lose—only win louder. Built in p5-play, this maximalist platformer flips classic video game logic on its head: every object you collect multiplies, your unicorn grows absurdly large, and eventually the world is swallowed in sparkles. Equal parts Lisa Frank and late-capitalist satire, it’s a joyful, purposeless romp designed to disrupt expectations.

 

Death Is Not the End - Web Experience

A tongue-in-cheek existential scrollytelling experience featuring rotating 3D skulls, smooth elevator jazz, and uncanny AI-generated compliments made using an AI voice clone of myself. Built with Three.js, GSAP, and ElevenLabs, the piece subverts traditional narrative formats by combining WebGL visuals with surreal affirmation—offering a meditation on death, absurdity, and digital intimacy.

 

Party Time - Web Experience

A chaotic, joyfully nonsensical browser experience built with WebSockets and dripping in ‘90s clip art and MS Paint energy. Designed for collaborative mayhem, users create audiovisual collages in real time—though the real prize lies in catching the elusive bouncing button. If you can hit it, you’ll be rewarded. Probably.

 

Final Thoughts

These speculative works are more than experiments—they’re proof-of-concept provocations. They inform my approach to commercial and institutional creative work, giving me firsthand knowledge of the tools, affordances, and cultural implications of emerging technology.

By maintaining an R&D practice rooted in performance, embodiment, and code, I stay fluent in the language of innovation—positioning myself to not just adopt the future of creative work, but help shape it.

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